TICE Computer Science this year was brought together by 4 schools, Whitburn C of E Academy, Jarrow School, Boldon School and Whitley Bay High School. A very successful 25 students (from a huge starting group of 88 students in the Insight Stage!) were interviewed and made it to our Create Stage. All showing motivation and commitment throughout their Insight and Explore Stages and ready to take on one of the industry projects we carefully sourced for them.

For this year, we selected two completely different projects for the students to choose from. One inspired by MIT App Developer showing that anyone can start to build an app idea that can “inspire the world”. We wanted to challenge the students not only to think about programming and coding techniques they’d learnt along the way but how could these new skills support a community. What social change could they contribute to and how could they put their ideas into practice?

Our second project went in a completely different direction and we collaborated with the Fashion team. What? yes. The fashion team. Here, we wanted to give more insight, spark imagination and think about the wardrobe of 2040. What role could, and will, technology play in clothing in the future? In terms of our Computer Scientists, they needed to think about Arduino programming and electronics. If you don’t know then, Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. How could this be integrated into the design and concept of the wardrobe of 2040? Let’s see.

The 2 Computer Science 2018:

A special thank you needs to go out to our project supporters of this year, thank you to Newcastle College and Northumbria University for the base. Lee Casey, our Enterprise mentor who came in and gave us her marketing wisdom. Simeon Sayer for all your help and support (former TICE student and work experience). Layers, Nebula Labs and Wreckreation for the industry input and the schools and students who gave it a go!

Here are the projects… Computer Science 2018;

Fashion innovation, recycling old clothes, invention and wearable technology. Arduino programming and electronics: Fashion Futures
In collaboration with: Layers, Wreckreation and Northumbria University.
Led by: Phil Jeffes and Charlotte Liddle

Overview: Have you ever thought about what your wardrobe will contain in the year 2040? Fashion and technology will inevitably become one.

There’s no denying that the technology world is obsessed with fashion. Amazon, Apple and Google, three of the biggest names in tech, are all trying to carve their own path into the fashion space. Look at Google with conductive fabrics embedded in a smart jacket made by Levi’s for an example.

All of which is to say, the line between these two industries is blurring (Tech & Fashion). Now more than ever, it feels like high-tech fashion is on the verge of being more than just a gimmick. In the not-too-distant future, you could even be 3D printing your own shoes or clothes at home. Instead of going to a store, you’ll buy blueprints straight from the designer.

Still, you get the feeling technology companies are on the verge of a major breakthrough in fashion, and it’s only a matter of time before we see products that are both useful and accessible to everyone. We must remember that what may seem like a gimmick now could end up laying the ground for something bigger: What if Google’s Jacquard jacket could one day measure your heart rate, along with letting you pick which song to play next? Or if Nike’s self-lacing shoes could also track your step count? That future is not far off.

Students Work: (See the results: Fashion Future Board)
Credit: Molly Stephenson, Maisie Nowicki & Anya Croskery from Whitley Bay High School. Phoebe Spence Oxman from Whitburn C of E Academy.

Social Good, Mobile Application Development: MIT App Developer | Adding Value…
In collaboration with: Nebula Labs and Newcastle College.
Led by: Phil Jeffes

Overview: This project is to inspire intellectual and creative empowerment. MIT App Inventor supports real empowerment for young people to make a difference — a way to achieve a social impact of immeasurable value to their communities.

MIT App Inventor is an intuitive, visual programming environment that allows everyone to build fully functional apps for smartphones and tablets. MIT App Inventor supports real empowerment for young people to make a difference — a way to achieve the social impact of immeasurable value to their communities.

On day three, we also invited along Lee Casey. Now it’s all good and well coming up with an amazing idea, also being able to design and construct it, BUT if nobody sees it, it will never become the success it can be. Lee took the students through marketing concepts, how to communicate their ideas through social media avenues and how to connect to that all-important target audience. #How to reach that reach!

Students Work: see results: MASTER BOARD_CS Project Board 1 and MASTER BOARD_CS project Board 2
Credit: Owen Kincaid, Lauren Patzer, Jasmine Henderson and Chloe Chiriac from Boldon School. Andrew McNally, Reiss Stephenson, Liam Herkes, Freya Young and Lucy Hogg from Jarrow School. Mohammad Ardavon Moghtaderi-Esfahani, Hashim Zulfiqar, Finlay Munday, Patrick Allen, Hayden O’Neill, Nathaniel Smithies, Adam Bartch, Kinga Lewandowska and Joseph Wingrove from Whitburn Academy. Josh Stanley, Zack Dingwall and Millie Newton from Whitley Bay High School.

Once again, a very successful year for Computer Science. How did you feel about it, Phil?